Game Update for December 22, 2009
Another update has come out today (thank god), which makes some nice, noticeable fixes to the game.
The big update for me was something I’d been frustrated by since they changed the Sandman to stun only when the ball is thrown from the furthest possible distance. All other times it would just initiate a temporary fleeing animation, allowing the hit player to run away. This wasn’t reflected in the achievement for killing 50 enemies while stunned, and as such made this achievement almost impossible to do unless farming it. It’s not possible to stun the player from that distance then run to them in time to kill them.
I came online today set to write a big ranting post about this, but upon checking the last update, I’ve seen that Valve have “fixed several Scout achievements that were broken by the new type of bat stun”. I assume this means if I kill a fleeing enemy, it counts now. Thank you Valve.
Also in today’s update:
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The Scottish Resistance made it difficult to sticky jump, as you had to be looking at the sticky bombs you wanted to detonate. This update makes any bombs at your feet explode without you needing to look at them. I heard a lot of people complaining about this, so it’s good to see this fix.
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Team Fortress 2 now supports bots as was detailed yesterday. It’s still in beta, and the first update to them happened today (they didn’t react correctly when stunned)
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You can see which particular items in your backpack are equipped. I like this because I was getting sick of crafting three of four of item x, only to find I crafted the one I had equipped, and run out into battle without my Jarate by accident. Also, isn’t it funny that Jarate gets crafted into scrap metal? Guess I have too much iron in my diet.
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A few fixes mainly around the Rage metre with the Buff Banner not displaying or generating properly in various situations.
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A few achievements were fixed and altered to be easier to get.
Any thoughts on the new update? It’s all fairly simple stuff, but still.
