Game Update for January 6th, 2010
First update for the year! It’s quite a long winded one too; the majority of fixes of course dedicated to making the new TF2 Bots work smarter and better.
I sent in my first bug report too last week, and it seems others must of as well, because in this update, yet another problem with the sandman’s stun was fixed. In this case, people who were stunned were still able to run just as fast, and even shoot and quite often kill the scout who let his guard down after hitting the enemy. It was stupid and really made playing the scout less fun, so it’s good to see another fix there. Also amongst all the nerfing the scout was getting in regards to the sandman, a positive was amongst the updates today; the health drop the sandman gives the player was reduced.
Also in this update:
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Along with the balance changes made to the sandman, the Force Of Nature’s knockback has been tweaked to only work when enough damage is dealt (30+) in close quarters, and less effective on people standing on the ground.
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The Dead Ringer was the other item altered, with a quieter uncloak sound to help a spy escape, and if you do it before your cloak runs out it gets lowered to 40% if there is more than that left over. Also, ammo that can be collected to recharge cloak is capped at 35% refill per pack.
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Tweaks to achievements “Second Eye” (Demoman), “Play Doctor” (Medic) and “Blind Fire” were made, and apparently there were bugs in several achievements that involved using the equalizer to unlock them.
There were a few other tweaks, and a whole heap of bot changes too, but to avoid having this run too long, you can view the complete list of changes here.
